#ifndef CAMERAGAME_H
#define CAMERAGAME_H
#include <irrlicht.h>

class Game;
class World;
using namespace irr;
using namespace gui;
using namespace core;
using namespace scene;

class CameraGame
{
public:
	CameraGame(void);
	~CameraGame(void);
	void creatCamera();
	void setActiveCamera(scene::ICameraSceneNode* newActive);
    scene::ICameraSceneNode* getMayaCamera()
	{
		return Camera[0];
	}
	scene::ICameraSceneNode* getFPSCamera()
	{
		return Camera[1];
	}

protected:
	scene::ICameraSceneNode* Camera[2];
	scene::ISceneManager* mSmgr;
};

#endif // CAMERAGAME_H